<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rss="http://purl.org/rss/1.0/" version="2.0"><channel><title>Jeff Crouse's Projects</title><link>http://www.jeffcrouse.info</link><description>Jeff Crouse's latest projects</description><language>en-us</language><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><lastBuildDate>Sat, 12 Apr 2008 14:35:05 -0400</lastBuildDate><item><title>ABSML</title><link>/jeffcrouse/projects/absml</link><guid>/jeffcrouse/projects/absml</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>January, 2009</em><br /><img src="images/absml/title.gif" /><br />media:art, size:medium, type:personal, with:lambert<p></p>]]></description></item><item><title>Inside the Artist's Studio&#13;
</title><link>/jeffcrouse/projects/chimpton</link><guid>/jeffcrouse/projects/chimpton</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>May, 2008</em><br /><img src="images/chimpton/title.jpg" /><br />media:art, size:medium, type:personal, with:lambert<p>Inside the Artist's Studio is a radio program hosted by a robotic Chimpanzee named James Chimpton.  Chimpton's brain is powered by  a markup language I created called ABSML, or Dynamic Prose Markup Language.  The result is rather absurd - a clothed robotic monkey, interviewing artists in the Biennial about their work, in a robotic english accent.</p>]]></description></item><item><title>Anywhere But Here</title><link>/jeffcrouse/projects/awbh</link><guid>/jeffcrouse/projects/awbh</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>February, 2008</em><br /><img src="images/awbh/title.jpg" /><br />media:art, size:medium, type:personal, with:jimison<p>Anywhere But HERE! is a playful examination of the use of party photography as social currency. Participants use an assortment of props, costumes, and computer-aided special effects to fake being at an imaginary location</p>]]></description></item><item><title>Invisible Threads</title><link>/jeffcrouse/projects/threads</link><guid>/jeffcrouse/projects/threads</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>January, 2008</em><br /><img src="images/threads/title.jpg" /><br />size:large, type:personal, with:rothenberg<p>Invisible Threads is a mixed reality performance installation created by Eyebeam artists Jeff Crouse and Stephanie Rothenberg. The project explores the growing intersection between labor, emerging virtual economies and real life commodities through the creation of a designer jeans sweatshop in the metaverse Second Life.  Simulating a real life manufacturing facility that includes hiring Second Life "workers" to produce real world jeans sold for profit, the project provides an insider's view into current modes of global, telematic production.</p>]]></description></item><item><title>Holiday Hackshop 2007</title><link>/jeffcrouse/projects/hackshop2007</link><guid>/jeffcrouse/projects/hackshop2007</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>December, 2007</em><br /><img src="images/default/title.gif" /><br />size:medium, type:personal, with:rothenberg<p>Stephanie Rothenberg and I ran a workshop at the 2007 Holiday Hackshop called "Making your own print-and-wear clothing".  We created patterns for many different kinds of clothes and accessories, invited workshop participants to fill them in using graphics from the web or taken on a digital camera, and then printed them on fabric on a large-format printer.</p>]]></description></item><item><title>Gearbox</title><link>/jeffcrouse/projects/gearbox</link><guid>/jeffcrouse/projects/gearbox</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>November, 2007</em><br /><img src="images/default/title.gif" /><br />media:website, size:large, type:work, with:productionlab<p>Gearbox is the outcome of twelve-months development work between the MediaShed and Eyebeam Art and Technology Centre in New York, to create a resource for low-budget filmmaking. Comprised of “how to” step by step examples, Gearbox shows people innovative ways of recording footage using unusual combinations of found resources (such as CCTV Video Sniffin' or Spy Kiting) and low-budget methods of reproducing professional film making techniques (for example, achieving a crane shot using a fishing pole).</p>]]></description></item><item><title>Secret Satan</title><link>/jeffcrouse/projects/secretsatan</link><guid>/jeffcrouse/projects/secretsatan</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>October, 2007</em><br /><img src="images/secretsatan/title.jpg" /><br />size:medium, type:personal, with:jimison<p>Participants exchange Halloween costumes over the course of the evening, surprising each other with the outfits that they must wear. Those who do not take part are outfitted with costumes on the premises. Hilarity ensues.</p>]]></description></item><item><title>YouThreebe</title><link>/jeffcrouse/projects/you3b</link><guid>/jeffcrouse/projects/you3b</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>July, 2007</em><br /><img src="images/you3b/title.jpg" /><br />media:website, size:large, type:personal<p>YouThreebe is a tool that allows users to make triptychs out of YouTube videos.   </p>]]></description></item><item><title>Dirt Party</title><link>/jeffcrouse/projects/dirtparty</link><guid>/jeffcrouse/projects/dirtparty</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>May, 2007</em><br /><img src="images/dirtparty/title.gif" /><br />media:misc, size:large, type:personal, with:jimison<p>A Dirt Party is a gathering where the guests are scrutinized during the course of the party using resources from the Web. The results are presented to the other guests in a variety of ways. The first Dirt Party took place at the Eyebeam 10th Anniversary Benefit, where the output was a series of dynamically generated tabloid covers.</p>]]></description></item><item><title>Earthify</title><link>/jeffcrouse/projects/earthify</link><guid>/jeffcrouse/projects/earthify</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>February, 2007</em><br /><img src="images/earthify/title.jpg" /><br />media:website, size:medium, type:personal<p>Earthify takes a page of Craigslist posts and maps them on Google Earth. It has been tested with both search result pages and browse pages in several categories. The results are divided into "Earthifyable Listings" and "Un-Earthifyable Listings", the un-earthifyable ones being those that could not be located based on the location provided by the user. In my tests, the listings are Earthifyable more often than not, but it really depends on how much information is in the posting.</p>]]></description></item><item><title>Hit! or Sh!t</title><link>/jeffcrouse/projects/hitorshit</link><guid>/jeffcrouse/projects/hitorshit</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>August, 2006</em><br /><img src="images/default/title.gif" /><br />media:website, size:large, type:work, with:jimison<p>Hit! or Sh!t is a media delivery system  that recommends media that the user is likely to enjoy based on submitted ratings, and also creates networks between the users based on both real-world connections and statistically-generated ones.  Original concept by <a href="http://www.davidjimison.com">David Jimison</a>.  Funded by <a href="http://www.mtvu.com/on_mtvu/digital_incubator/">mtvU Digital Incubator</a>.  Hit! or Sh!t was built using Flash and SOAP (PHP/MySQL).</p>]]></description></item><item><title>The Weinstein Company &amp; WPP Extranet</title><link>/jeffcrouse/projects/wpp</link><guid>/jeffcrouse/projects/wpp</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>July, 2006</em><br /><img src="images/default/title.gif" /><br />media:website, size:small, type:work<p>This site serves as a portal for employees and press, covering movies released by The Weinstein Company &amp; WPP.  I wrote the CSS and coded the content management system for <a href="http://mammothnyc.com/">MammothNYC</a>.</p>]]></description></item><item><title>Interactive Frank</title><link>/jeffcrouse/projects/frank</link><guid>/jeffcrouse/projects/frank</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>June, 2006</em><br /><img src="images/frank/title.jpg" /><br />media:art, size:large, type:school<p>Interactive Frank is an interactive audio montage generator. The user starts off by typing in a sentence, and then the generator takes over, scouring the web for sentences to hopefully construct a cohesive narrative.  In addition, the program finds and plays a streaming audio station that fits the narrative.</p>]]></description></item><item><title>Switchboard</title><link>/jeffcrouse/projects/switchboard</link><guid>/jeffcrouse/projects/switchboard</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>May, 2006</em><br /><img src="images/default/title.gif" /><br />media:art, size:large, type:school<p>Switchboard is an open-source conceptual level interface to a library of data mining tools and web services, including Google, Yahoo, Amazon, Del.icio.us, Flickr, and many more. This library was created as part of my masters thesis at Georgia Tech. It is written in Java and packaged for the <a href="http://www.processing.org">Processing</a> environment.</p>]]></description></item><item><title>LCC Content Managment System</title><link>/jeffcrouse/projects/lcccms</link><guid>/jeffcrouse/projects/lcccms</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>April, 2006</em><br /><img src="images/default/title.gif" /><br />media:website, size:medium, type:work<p>Along with the IDT Intranet and IAC Facutly Database (also listed here), the LCC Content Management System comprised the bulk of the work that I completed while the lead web programmer at the School of Literature, Communication and Culture at Georgia Tech.  The LCC Content Tools are used primarily to update the LCC website. They include tools for creating surveys, updating news, FAQs, course information, and sending out mailers to students.</p>]]></description></item><item><title>2005 Holiday Greeting</title><link>/jeffcrouse/projects/xmas2005</link><guid>/jeffcrouse/projects/xmas2005</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>December, 2005</em><br /><img src="images/xmas2005/title.jpg" /><br />media:misc, size:small, type:personal<p>A special holiday greeting, created with Melissa Cohen, distributed to friends and family.  </p>]]></description></item><item><title>DOTCOM</title><link>/jeffcrouse/projects/dotcom</link><guid>/jeffcrouse/projects/dotcom</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>December, 2005</em><br /><img src="images/dotcom/title.jpg" /><br />media:game, size:large, type:school, with:mateas<p>Built on the infrastructure developed by the <a href="http://egl.gatech.edu/inproduction/UTABLproj.html">ABL/UT project</a>, DOTCOM is a game played in the Unreal Tournament environment and composed primarily of ABL non-player characters in the tradition of the interactive drama, <a href="http://www.quvu.net/interactivestory.net/">Facade</a>.</p>

In the setting of a late nineties startup Internet company, the player must interact with these characters - coworkers - in order to make decisions that will influence the success of the company, as well as how well he or she comes out in the end when the company goes public - or goes bust.</p>]]></description></item><item><title>ChinASCII</title><link>/jeffcrouse/projects/chinascii</link><guid>/jeffcrouse/projects/chinascii</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>December, 2005</em><br /><img src="images/default/title.gif" /><br />media:game, size:large, type:school<p>In ChinASCII, the player takes on the role of Charles Bukowski, and must work to keep the balance between his love life, his work life, and his leisure time that led Bukowski to create the gritty poetry for which he is known. I created the engine and the "Love" game.</p>]]></description></item><item><title>Project Ultra-Violence</title><link>/jeffcrouse/projects/ultraviolence</link><guid>/jeffcrouse/projects/ultraviolence</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>December, 2005</em><br /><img src="images/default/title.gif" /><br />media:art, size:large, type:school<p>Project Ultra-Violence is an exploration of the use of video in a virtual 3D interactive
space. The user finds herself in a burlesque theatre, where she can take control of a set of
mannequins and guide them around the theatre. When the curtain goes up, the mannequins are transported to the stage, where the user views clips from "A Clockwork Orange" projected onto their bodies.</p>]]></description></item><item><title>Operation Clyde</title><link>/jeffcrouse/projects/clyde</link><guid>/jeffcrouse/projects/clyde</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>October, 2005</em><br /><img src="images/default/title.gif" /><br />media:game, size:large, type:school, with:jimison, with:goetzinger, with:klainbaum<p>Operation Clyde is a multiplayer game which utilizes cell phones as the control device. In Operation Clyde, players control ghosts using the number pad on their cell phone, by calling into one of the game's phone numbers.  Operation Clyde was premeired at the <a href="http://gameworlds.gatech.edu/videos/weddemosref.mov">Georgia Tech Living Gameworlds Symposium</a>.  I was co-programmer and game designer.</p>]]></description></item><item><title>La&amp;uuml;stic</title><link>/jeffcrouse/projects/laustic</link><guid>/jeffcrouse/projects/laustic</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>October, 2005</em><br /><img src="images/default/title.gif" /><br />media:game, size:small, type:school<p>A game inspired by the Maris de France lai, La&uuml;stic in which the player must cover the princess with blood by hurling dead nightingales at her. To make the duck bloody, the player must first break the nightingale's neck, just like the knight in the poem. The game takes the form of the popular NES game, Duck Hunt.</p>]]></description></item><item><title>Telltale Games</title><link>/jeffcrouse/projects/telltalegames</link><guid>/jeffcrouse/projects/telltalegames</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>August, 2005</em><br /><img src="images/default/title.gif" /><br />media:game, size:large, type:work<p>As an intern at TellTale games, I contributed to the production of the CSI Las Vegas game and gave feedback on plotlines and the TellTale game authoring engine.</p>]]></description></item><item><title>CSI: 3 Dimensions of Murder</title><link>/jeffcrouse/projects/csi</link><guid>/jeffcrouse/projects/csi</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>August, 2005</em><br /><img src="images/default/title.gif" /><br />media:game, size:large, type:school<p>As an intern at <a href="http://www.telltalegames.com/">Telltale Games</a> I worked on the CSI game, using the Telltale game tool to assemble all of the different elements of the game, from 3d models to the storyline to the camera movement.  I also gave feedback on the case plotlines, and assisted the engineers with improving the game tool.</p>]]></description></item><item><title>IDT Intranet</title><link>/jeffcrouse/projects/idt</link><guid>/jeffcrouse/projects/idt</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>July, 2005</em><br /><img src="images/default/title.gif" /><br />media:website, size:medium, type:work<p>As the lead programmer on the IDT web team, I developed an intranet on the IDT website where students can log in and get various forms, edit their profiles, and take surveys, among other functions.</p>]]></description></item><item><title>Flow</title><link>/jeffcrouse/projects/flow</link><guid>/jeffcrouse/projects/flow</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>May, 2005</em><br /><img src="images/default/title.gif" /><br />media:art, size:small, type:school<p>Flow is a small applet that I created in Michael Mateas' class, "Computation as an Expressive Medium".</p>]]></description></item><item><title>Bounce</title><link>/jeffcrouse/projects/bounce</link><guid>/jeffcrouse/projects/bounce</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>March, 2005</em><br /><img src="images/default/title.gif" /><br />media:art, size:medium, type:school<p>Bounce is a short video about regret and despair, from the point of view of a tennis ball. This video is part of a longer piece that follows the tennis ball on an adventure from the IDT lab to the Skiles courtyard.</p>]]></description></item><item><title>My Faire Maiden</title><link>/jeffcrouse/projects/myfairemaiden</link><guid>/jeffcrouse/projects/myfairemaiden</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>March, 2005</em><br /><img src="images/default/title.gif" /><br />media:game, size:small, type:school<p>My Faire Maiden is a NeverWinter Nights mod, set in a modern Renaissance Faire. The user must help the protagonist get over the loss of his girlfriend by replaying the scene over and over in his mind.</p>]]></description></item><item><title>Ivan Allen College Faculty Database</title><link>/jeffcrouse/projects/iac</link><guid>/jeffcrouse/projects/iac</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>March, 2005</em><br /><img src="images/default/title.gif" /><br />media:website, size:large, type:work<p>As an employee of Ivan Allan College, I began work on what was to become a college-wide faculty information tool. It included an extensive set of forms, and features for exporting reports to Microsoft Word.</p>]]></description></item><item><title>Advanced Audio Listners League</title><link>/jeffcrouse/projects/a2l2</link><guid>/jeffcrouse/projects/a2l2</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>January, 2005</em><br /><img src="images/default/title.gif" /><br />media:website, size:small, type:personal<p>My internet radio station.  Fully-automated scheduling system.</p>]]></description></item><item><title>NewsClock</title><link>/jeffcrouse/projects/newsclock</link><guid>/jeffcrouse/projects/newsclock</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>December, 2004</em><br /><img src="images/default/title.gif" /><br />media:art, size:small, type:school<p>NewsClock measures time based on current events by parsing news feeds from many different sources and plotting them on the screen in chronological order. It was inspired by Ray Kurzweil's article, "A (Very Brief) History of the Universe: Time Slowing Down".</p>]]></description></item><item><title>inSite_05</title><link>/jeffcrouse/projects/insite</link><guid>/jeffcrouse/projects/insite</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>December, 2004</em><br /><img src="images/default/title.gif" /><br />media:website, size:large, type:work<p>inSite is an international arts festival that took place in 2005.  I worked on this site while at <a href="http://fdtdesign.com/">FDT</a> in New York. It included a complex navigation system and content management system.  I was the lead programmer.</p>]]></description></item><item><title>A Nice Day</title><link>/jeffcrouse/projects/niceday</link><guid>/jeffcrouse/projects/niceday</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>November, 2004</em><br /><img src="images/default/title.gif" /><br />media:art, size:small, type:school<p>A Nice Day is a short video about the experience of being online, and the many personas that you create by using different internet protocols.</p>]]></description></item><item><title>AgoraXChange</title><link>/jeffcrouse/projects/agora</link><guid>/jeffcrouse/projects/agora</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>October, 2004</em><br /><img src="images/default/title.gif" /><br />media:website, size:large, type:work<p>AgoraXChange is a project by Natalie Bookchin and Jackie Stephens, designed by <a href="http://fdtdesign.com/">FDT Design</a> in New York.  I was responsible for all of the CSS layout, database design and implementation, and a content management system.</p>]]></description></item><item><title>PixelTrainer</title><link>/jeffcrouse/projects/pixeltrainer</link><guid>/jeffcrouse/projects/pixeltrainer</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>May, 2004</em><br /><img src="images/default/title.gif" /><br />media:game, size:medium, type:school<p>PixelTrainer is a Java game where you must collect all of the spinning tokens before the birds flying around the board can take them back.</p>]]></description></item><item><title>WebFight</title><link>/jeffcrouse/projects/webfight</link><guid>/jeffcrouse/projects/webfight</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>March, 2004</em><br /><img src="images/default/title.gif" /><br />media:art, size:small, type:school<p>WebFight visualizes the amount of text and external links on a given page. Each link on a page spawns another node on the perimeter of its parent, traveling four levels deep per site. Blogs are particularly interesting in this visualization.</p>]]></description></item><item><title>Witness</title><link>/jeffcrouse/projects/witness</link><guid>/jeffcrouse/projects/witness</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>February, 2004</em><br /><img src="images/default/title.gif" /><br />media:art, size:small, type:personal<p>Rebecca Ross began the Witness Project many years ago, but in the summer of 2003, it needed an upgrade.  It is a screen-saver that visualizes Death Row information from the Texas Department of Justice website.</p>]]></description></item><item><title>Carnivore</title><link>/jeffcrouse/projects/carnivore</link><guid>/jeffcrouse/projects/carnivore</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>October, 2003</em><br /><img src="images/default/title.gif" /><br />media:art, size:small, type:personal<p>The Carnivore Server is a surveillance tool, invented by Alex Galloway and the Radical Software Group, that monitors all traffic on the network on which it is run. In the Summer of 2003, I became the first official intern of the RSG. In this capacity, I created a Flash template for Carnivore Clients, and contributed to the completion of the OS X version of the  Carnivore Server, which uses the  Packet Capture Library (pcap) to monitor all traffic on the network on which it is run, and then sends this information to all connected clients. In the process, I learned about Interprocess Communications, including socket connections.</p>]]></description></item><item><title>Computer Simulations</title><link>/jeffcrouse/projects/simulations</link><guid>/jeffcrouse/projects/simulations</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>August, 2003</em><br /><img src="images/default/title.gif" /><br />media:research, size:medium, type:school<p>Rebecca Ross's class, "Pixels and Bits", left me with a taste for simulations, so I decided to pursue an independent study on the topic. Since I wanted to focus more on the issues involving simulation than the programming itself, I decided to use the Breve programming environment. This site shows my experiments, as well as some of my thoughts about simulations.</p>]]></description></item><item><title>Stock Patrol</title><link>/jeffcrouse/projects/stockpatrol</link><guid>/jeffcrouse/projects/stockpatrol</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>July, 2003</em><br /><img src="images/default/title.gif" /><br />media:website, size:medium, type:work<p>Stock Patrol publishes reports about stock fraud and general badness in the industry.  I made a content management system and an integrated e-commerce system.</p>]]></description></item><item><title>Pixels and Bits</title><link>/jeffcrouse/projects/pixelsandbits</link><guid>/jeffcrouse/projects/pixelsandbits</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>April, 2003</em><br /><img src="images/default/title.gif" /><br />media:art, size:large, type:school<p>Taught by Rebecca Ross in the Fall of 2002, the aim of the course was to explore the question, "What are digital images made of and how can we get our hands dirty creating them?". Each student was required to present his work - a series of Java applets - on a website. This is mine. You can view all of the works, or skip directly to the final presentation.</p>]]></description></item><item><title>The Einstein Project</title><link>/jeffcrouse/projects/einstein</link><guid>/jeffcrouse/projects/einstein</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>August, 2002</em><br /><img src="images/default/title.gif" /><br />media:research, size:small, type:school<p>The Einstein Project is a Flash presentation made for an independent study on popular theoretical physics.</p>]]></description></item><item><title>Antireal</title><link>/jeffcrouse/projects/antireal</link><guid>/jeffcrouse/projects/antireal</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>May, 2002</em><br /><img src="images/default/title.gif" /><br />media:website, size:medium, type:personal<p>This site started as simply a repository for my own stories, but in the summer of 2002, anxious to try out my SQL and PHP skills, I decided to open it up to anyone else who was interested in posting their stories.  Although currently sparse because of a server crash in 2005, it once included full-featured publishing tools.</p>]]></description></item><item><title>FourEyes Productions</title><link>/jeffcrouse/projects/foureyes</link><guid>/jeffcrouse/projects/foureyes</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>July, 2001</em><br /><img src="images/default/title.gif" /><br />media:website, size:large, type:work<p>During the summer of my sophomore year of college, I interned for FourEyes Productions, a small design firm in Brooklyn, NY.  This is where my interest in database design began.</p>]]></description></item><item><title>MannoMedia</title><link>/jeffcrouse/projects/mannomedia</link><guid>/jeffcrouse/projects/mannomedia</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>September, 1999</em><br /><img src="images/default/title.gif" /><br />media:website, size:small, type:work<p>I created this site in 1999, and a redesign in 2000 with <a href="http://www.formscience.com">Formscience</a> for a video producer in New York.  It includes a client login system and a portfolio of work.</p>]]></description></item><item><title>AUX Technology</title><link>/jeffcrouse/projects/aux</link><guid>/jeffcrouse/projects/aux</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>March, 1999</em><br /><img src="images/default/title.gif" /><br />media:website, size:small, type:work<p>Misha (<a href="http://www.formscience.com">Formscience</a>) and I created this site in the late 90s. I wrote some simple CSS.</p>]]></description></item><item><title>Real-time art</title><link>/jeffcrouse/projects/realtimeart</link><guid>/jeffcrouse/projects/realtimeart</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>December, 1969</em><br /><img src="images/default/title.gif" /><br />media:art, size:large, type:school<p>This document is the written portion of my MS defense at Georgia Tech.  It is a survey of artworks that use live information sources, and a study of how emerging web technologies can encourage this type of art.  Finally, it proposes <a href="http://switchboard.sourceforge.net">Switchboard</a>, my library for real-time art, and discusses the design and implementation of it.</p>]]></description></item><item><title>Sunday Night Mixes</title><link>/jeffcrouse/projects/snm</link><guid>/jeffcrouse/projects/snm</guid><pubDate>Sat, 12 Apr 2008 14:35:05 -0400</pubDate><author>jeff@jeffcrouse.info</author><description><![CDATA[<em>December, 1969</em><br /><img src="images/default/title.gif" /><br /><p>Semi-weekly mixes of IDM/Electronic music </p>]]></description></item></channel></rss>
